A similarity measurement method robust to background noise

Author(s):  
Eiji Hasegawa ◽  
Yoshihiko Nomura
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Haiqiao Wang ◽  
Ruikun Niu

In this paper, a knowledge service method that supports the intelligent design of products is investigated. The proposed method provides the solutions to computational problems and reasoning and decision-making problems in the field of intelligent design. The requirement analysis of a knowledge-based intelligent design system integrates design knowledge into case-based reasoning activities through scheme analysis, scheme evaluation, and scheme adjustment, thus achieving knowledge-based intelligent reasoning and decision-making. During the similarity matching, a new hybrid similarity measurement method is proposed to calculate the similarity of crisp and fuzzy sets. This method integrates the fuzzy set similarity theory based on the traditional similarity measurement method. A method of attribute level classification is proposed to assign weight coefficients. The attributes are divided into the primary matching and auxiliary matching levels according to the decisiveness of case matching, and the set of weight coefficients is continuously and dynamically updated through case-based reasoning learning. Then, the weighted global similarity measure is used to obtain the set of similar cases from the case database. Finally, a design example of a computer numerical control tool holder product is studied to present the practicability and effectiveness of the proposed method.


2020 ◽  
Vol 10 (3) ◽  
pp. 864
Author(s):  
Qiaokang Liang ◽  
Wanneng Wu ◽  
Yukun Yang ◽  
Ruiheng Zhang ◽  
Yu Peng ◽  
...  

Sports analysis has recently attracted increasing research efforts in computer vision. Among them, basketball video analysis is very challenging due to severe occlusions and fast motions. As a typical tracking-by-detection method, k-shortest paths (KSP) tracking framework has been well used for multiple-person tracking. While effective and fast, the neglect of the appearance model would easily lead to identity switches, especially when two or more players are intertwined with each other. This paper addresses this problem by taking the appearance features into account based on the KSP framework. Furthermore, we also introduce a similarity measurement method that can fuse multiple appearance features together. In this paper, we select jersey color and jersey number as two example features. Experiments indicate that about 70% of jersey color and 50% of jersey number over a whole sequence would ensure our proposed method preserve the player identity better than the existing KSP tracking method.


1999 ◽  
Vol 32 (1) ◽  
pp. 1-12 ◽  
Author(s):  
Yoav Smith ◽  
Gershom Zajicek ◽  
Michael Werman ◽  
Galina Pizov ◽  
Yoav Sherman

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